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Difference between revisions of "Quad Quandary"

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{{stub}}
 
 
 
Quad Qundary was the [[FTC]] game for [[2007]].
 
Quad Qundary was the [[FTC]] game for [[2007]].
  
'''Be sure to change ''FRC'' to whatever the organization is. Ex: ''FTC'', ''VEX''... etc'''
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[[Image:FTC2007_QuadQuandary.jpg | thumb | Quad Quandary logo]]
 
 
[[Image:FRC####_Name.jpg | thumb | GameName logo]]
 
 
 
GameName was the [[FRC]] game for [[2010]].
 
  
 
==Game Description==
 
==Game Description==
''Description of how the game starts, autonomous mode, teleoperated mode, and if there is any bonus points.''
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Quad Quandary is played on a 12'x12' square field. Two alliances - one "red" and one "blue" - composed of two teams each, compete in a match. Matches consist of a twenty-second autonomous period followed by two minutes of driver-controlled play. The object of the game is to attain a higher score than your opponent alliance by scoring rings onto movable high posts and movable low posts. Rings may also be placed on the base of the posts. In addition, teams gain more points by having goals in their zone at the end of the match. A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period.
  
 
==Scoring==
 
==Scoring==
''List or description of how scoring is calculated.''
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*A ring that is scored on a side goal is worth one (1) point for the corresponding alliance.
 +
*A ring that is scored on a single or paired goal is worth two (2) points for the corresponding alliance.
 +
*A ring that is rung on the post of a single goal is worth three (3) points for the corresponding alliance.
 +
*A ring that is rung on the post of a paired goal is worth five (5) points for the corresponding alliance.
 +
*A single or paired goal that is possessed is worth seven (7) points for the corresponding alliance that possesses the goal.
  
 
==Field Description==
 
==Field Description==
[[Image:Name_Field.png | 300px | thumb | 3D Rendering of Name field layout]]
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[[Image:QuadQuandary_Field.jpg | 300px | thumb | 3D Rendering of Quad Quandary field layout]]
 
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The field is a 12" by 12" square divided into four equal quadrants. Each alliance (red and blue) are given two quadrants, of their color, on opposite sides of the field. The field is split using two diagonal lines. The challenge uses rings (placed on the opposite color's quadrants and mixed on the quadrant division line) and two different kinds of posts — two 18 inches (457 mm) high posts (atop the single goals), and two 24 inches (610 mm) posts connected by a 60 inches (1,524 mm) bar, which rest atop the paired goals. The bar rests 9 inches (229 mm) off the ground but during the match, can be raised up to 15 inches (381 mm). The rings may also be placed on a 3.5 inches (89 mm) high base, known as a goal (single or paired), that holds the posts. The goals are on casters and thus can be moved. There are also four, 20 square inches (129 cm2) low goals centered along the edges. The rings used have a 3 inches (76 mm) inner diameter and are 1 inch (25 mm) thick. There are 50 rings total; 25 for red and 25 for blue. There are 44 total rings on the field, and three available to each alliance to load on their robot before the match starts.
''Description of the field.''
 
  
 
==Robots==
 
==Robots==
 
These are the robots that our team made for this game:
 
These are the robots that our team made for this game:
  
 
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{{#ask:[[robot for year::2007]][[robot for competition::FIRST Technical Challenge]]
{{#ask:[[robot for year::####]][[robot for competition::FIRST Robotics Competition]]
 
 
|format=ul
 
|format=ul
 
|order=
 
|order=
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|default=*No robots built yet.
 
|default=*No robots built yet.
 
}}
 
}}
 
 
==External Links==
 
 
''Link to game documents''
 
 
[[Category:FRC Games]]
 
 
  
 
[[Category:FTC Games]]
 
[[Category:FTC Games]]

Latest revision as of 21:36, 18 February 2016

Quad Qundary was the FTC game for 2007.

Quad Quandary logo

Game Description

Quad Quandary is played on a 12'x12' square field. Two alliances - one "red" and one "blue" - composed of two teams each, compete in a match. Matches consist of a twenty-second autonomous period followed by two minutes of driver-controlled play. The object of the game is to attain a higher score than your opponent alliance by scoring rings onto movable high posts and movable low posts. Rings may also be placed on the base of the posts. In addition, teams gain more points by having goals in their zone at the end of the match. A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period.

Scoring

  • A ring that is scored on a side goal is worth one (1) point for the corresponding alliance.
  • A ring that is scored on a single or paired goal is worth two (2) points for the corresponding alliance.
  • A ring that is rung on the post of a single goal is worth three (3) points for the corresponding alliance.
  • A ring that is rung on the post of a paired goal is worth five (5) points for the corresponding alliance.
  • A single or paired goal that is possessed is worth seven (7) points for the corresponding alliance that possesses the goal.

Field Description

3D Rendering of Quad Quandary field layout

The field is a 12" by 12" square divided into four equal quadrants. Each alliance (red and blue) are given two quadrants, of their color, on opposite sides of the field. The field is split using two diagonal lines. The challenge uses rings (placed on the opposite color's quadrants and mixed on the quadrant division line) and two different kinds of posts — two 18 inches (457 mm) high posts (atop the single goals), and two 24 inches (610 mm) posts connected by a 60 inches (1,524 mm) bar, which rest atop the paired goals. The bar rests 9 inches (229 mm) off the ground but during the match, can be raised up to 15 inches (381 mm). The rings may also be placed on a 3.5 inches (89 mm) high base, known as a goal (single or paired), that holds the posts. The goals are on casters and thus can be moved. There are also four, 20 square inches (129 cm2) low goals centered along the edges. The rings used have a 3 inches (76 mm) inner diameter and are 1 inch (25 mm) thick. There are 50 rings total; 25 for red and 25 for blue. There are 44 total rings on the field, and three available to each alliance to load on their robot before the match starts.

Robots

These are the robots that our team made for this game:

  • No robots built yet.