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Difference between revisions of "2013 Toss Up"
(Created page with " 300px | thumb | Toss Up logo 2013 Toss Up was the VRC game for 2013. ==Game Description== Two alliances – one “red” and one...") |
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*[http://content.vexrobotics.com/docs/vex-toss-up/VEX-Toss-Up-One-Page-Game-Description_Rev050213.pdf Toss Up on VEX Wiki] | *[http://content.vexrobotics.com/docs/vex-toss-up/VEX-Toss-Up-One-Page-Game-Description_Rev050213.pdf Toss Up on VEX Wiki] | ||
*[[Peachtree Ridge VEX Qualifier]] | *[[Peachtree Ridge VEX Qualifier]] | ||
+ | *[https://www.youtube.com/watch?v=3euUzfn0TwI 2013 Vex Toss Up Game Reveal] | ||
[[Category:VRC Games]] | [[Category:VRC Games]] |
Latest revision as of 14:38, 31 May 2016
Toss Up was the VRC game for 2013.
Game Description
Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver controlled play. The object of the game is to attain a higher score than the opposing alliance by scoring your colored BuckyBalls and large balls into the Middle Zone and Goal Zone, by stashing your colored BuckyBalls and Large Balls into the goals, and by hanging or hanging With a ball, at various heights, off your colored Bar at the end of the match.
Scoring
Scoring is allotted as follows:
- Each BuckyBall Scored in the Middle Zone - 1 point
- Each Large Ball Scored in the Middle Zone - 1 point
- Each BuckyBall Scored in the Goal Zone - 2 points
- Each Large Ball Scored in the Goal Zone - 5 points
- Each BuckyBall Stashed in a Goal - 5 points
- Each Large Ball Stashed in a Goal - 10 points
- Each Robot that is Low Hanging - 5 points
- Each Robot that is High Hanging - 10 points
- Each Robot that is Hanging With A Ball - 10 points + Hanging pts
- Alliance with the most points at the end of autonomous - 10 points
Field Description
VEX Toss Up is played on a 12’x12’ square field. There are a total of twenty (20) BuckyBalls and eight (8) Large Balls available as Scoring Objects in the game. Most Scoring Objects begin in designated locations on the field, while some are available to be loaded prior to the Match. Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are two (2) scoring Zones and (2) Goals that Alliances can Score Objects into. Alliances also earn points for having Robots of their own color Hanging from their Hanging Bar at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
Robots
These are the robots that our team made for this game:
- No robots built yet.