You are an anonymous user who can't edit RoboWiki.
Log in if you already have an account. If you would like to become an editor for the wiki, request an account.

2010 Breakaway

From RoboWiki
Revision as of 18:57, 28 December 2015 by Jane (talk | contribs) (Created page with " thumb | Breakaway logo Breakaway was the FRC game for 2010. ==Game Description== Teams start with their robots either touching a al...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Breakaway logo

Breakaway was the FRC game for 2010.

Game Description

Teams start with their robots either touching a alliance station wall or a bump. This is all dependent on where the robot start is positioned at the start of the match. In the first 15 seconds the robots operate autonomously on their side of the field. After autonomous, the game enters a two minute teleoperated mode where humans control the robots working together to move balls into their alliance goals. During the final 20 seconds of the match, robots are allowed to expand their size and have the opportunity to climb up the towers on the bumps to score bonus points.

Scoring

Points are allotted as follows:

  • Scored Balls = 1 point
  • Elevated Robot = 2 points
  • Suspended Robot = 3 points

Field Description

3D Rendering of Breakaway field layout

Breakaway is played on a 27 by 54 foot field with two bumps separating the field into three sections - the near zone, the middle zone, and the far zone. Zones are also named after which alliance's drivers are closer (i.e. - the red zone is the zone next to the red alliance drivers). The bumps span the entire width of the field with a small tunnel for robots to drive under dividing the width of the bumps in two. Upon the tunnel is a tower where balls return into the game and where robots can climb onto to score bonus points at the end.

Robots

These are the robots that our team made for this game:

External Links